Chapter 1: Klooni modding standardKlooni modding standard
Klooni was build for modding and our intention from day one was to run mods without overwriting any gamedata so you can play any mods and the main game without any of them interfering with each other. And for that reason I created Klooni modding standard.
The only purpose is to make sure we have error-free mods and also running mods wouldn't require user to do anything except launch the mod from the menu and play.Mapping limitations
<modname> = The name you used for the directory that contains your maps.
If you want your mod uploaded to KFH Games website, make sure your mod meets the requirements of Klooni modding standard, and send it to us for verification.